
Sysmbols for destiny patrol full version#
Of course, in the full version of the game your loadout will be better optimised, and there should be plenty of other players floating around. The events are hard enough that trying to solo them will leave you tight on time. In the Spider Tank example, in order to unlock the Heroic version, you had to use Arc Charges to detonate shields protecting Scorch Cannons that you can pick up and use.
/cdn.vox-cdn.com/uploads/chorus_image/image/56773243/d2_story_heroic_05.0.jpg)
All the public events also now have a secret condition which, once met, will trigger a harder 'Heroic' version, with commensurately better loot. Others, like fending off a Cabal drilling operation that bombards you from the air as you're trying to hold the ground underneath it, or disrupting an ether hunt by a Fallen Servitor, are entirely new. Some, like taking down a Fallen Spider Tank, will be instantly familiar to players of the original. These are set pieces which occur on a timer and must be beaten against the clock to earn the best rewards. Grab a beacon and you'll get a message from one of the NPCs telling you to do something like collect X number of items from a particular enemy type or scan a certain location with your Ghost, (which is the hovering AI buddy who keeps you company and provides exposition throughout, in addition to reviving you when you die). Patrol missions are the simplest activity. Let's go with the stuff that returns from the first game. Speaking of which, pop open your Destination map in the game's Director menu and you'll be presented with icons indicating different kinds of activities to head for.

It's also the location where the guardians are regrouping on a farm after the Cabal sneak attack, and as such provides the starter area in the game where you get to grips with its various systems and economies.
